Professional academic writing service

Experts provide help with assignments of all academic levels and disciplines.

EssayRatings
4.93
895 reviews
SiteJabber
4.97
577 reviews
Trustpilot
4.91
321 reviews
Estimate your price
Word count
~255 words $10
100% Plagiarism-Free Essays. Any Topic or Difficulty can be handled!

reviews

Cancer is the second largest cause of death in Australia and accounts for approximately 27% of all deaths. Risk factors generally include exposu...

Breast Cancer,Cancer,Cervical Cancer,Skin,Skin Cancer,

Ancient and Modern Super HeroesHero myths are the best-known mythological stories because they involve colossal characters that are eas...

Beowulf,Comparison,Greek mythology,Hercules,Mythology,Odyssey,Tragic Hero,

What is the real explanation of conflict? A struggle or destructive force.” This description of conflict only scrapes the surface of what it rea...

Conflict,Essay,Force,War,

1. IntroductionSuccessful implementation of a new organizational strategy can turn a good organization into a great one. Conversely, strate...

Business,Management,Project Management,

Fabric softeners help keep clothes soft and colorful. While many people use fabric softeners while they do their laundry, most are unaware of th...

Research,Washing Machine,

The epic poems Beowulf was first written in a pagan Saxon society, before Christianity was introduced. However, the poem was once again rewritte...

Beowulf,Religion,

“Nowhere Man” by Pico Iyer talks about how being a transit lounger has it’s ups and downs. Packing and waiting for your next plane as soon as yo...

Books,

Two of the largest and most profitable corporations in the United States are the Atlanta, Georgia based Coca-Cola Company and the New York based...

Coca Cola,Corporation,Investment,Pepsi,Stock,

Developing countries have made impressive advances toward universal primary education. Enrolment in primary education has continued to rise, rea...

Education,Literacy,

In the early 1800s, America changed in a lot of ways in a short amount of time. The change that occurred was, for the most part, the result...

Economy

Intro In this essay I aim to show an understanding of Jung’s personality types by describing and evaluating his theory and to demonstrate how th...

Carl Jung,Introvert,Personality,

Swachh Bharat Abhiyan is a Clean India drive and Mission released as a national project by the Indian Government in order to covering the 4041 s...

Swachh Bharat,

Hague and Harrop define a codified constitution, such as the American Constitution, as a single document that ‘sets out the formal structure of ...

America,Constitution,Equal Rights Amendment,

IntroductionAt the beginning of the year 2010, Scientific Glass Inc. (SG) was enjoying rapid growth, high customer satisfaction and plans...

Business,Environmental Issues,Inventory,Sales,

Litter in our surroundings is an important environmental issue, which many people overlook. While a majority of people do know that litteri...

Littering

English author, Virginia Woolf in her powerful essay, “The Death of the Moth”, illustrates us with the struggle between life and death when obse...

Death,Essay,Pencil,Virginia Woolf,

1. Project Background Virtual Case File (VCF) was a software application developed for the United States Federal Bureau of Investigation (FBI) b...

Business,Business Management,Business Success,Economics,Education,Fbi,Finance,Management,Money,Project Management,Technology,

Even though rap music is considered violent, there are some rap songs that delivers positive messages and then you have some R&B songs that ...

Compare And Contrast,Rap,Rap Music,

1. PRIMARY ANDSECONDARY DATAWe explore the availability and use of data (primary and secondary) in the field of business research.Sp...

Data

There are many different genres of movies – science fiction, romance, drama, adventure, comedy, to name a few. Certain ones appeal more to some ...

Movie,Science fiction,Shrek,Star Wars,War of The Worlds,

Benefits of Video Games

In today’s frenzied and stressful society, a desire to leave sometimes is impending. There are piles of work to do, consistent headaches, and relationship stress are increasing. In this current condition one may know that it will be difficult to get anything accomplished. What one truly requires is a possibility to get away from it all, to renew the mind and release all of their apprehension. An unwinding vacation to a secluded personal island would work, but of course this is not practical.

Rather, at no charge one can totally immerse into a lavish, spectacular virtual paradise exuding with charm and peacefulness.

This is the greatness of the modern-day computer game world; it lets an individual be somebody they might only dream of, construct incredible structures and inventions, or can even supply relief and satisfaction. However, tension relief and individual enjoyment are not the sole benefits. Computer game must be more commonly accepted and integrated into the daily and expert lives of individuals due to the fact that of the lots of favorable results they develop, which include: self fulfillment, academic and financial opportunities, advances in innovation and science, and the spawning of imagination and resourcefulness.

A further study by the Education Department Center found that kindergarteners with poor home conditions, who had experienced a video game based curriculum in preschool, were more adapted and successful (“The Benefits”). This prevents students from falling behind and creates interest in school. Although it is true that a handful of games possess no real advantages and are a distraction from work, the sheer number of games designed as educational tools or as brain-teasers clearly outweigh that fraction. In fact, nearly sixty percent of all video games are categorized as E for veryone, which primarily consists of healthy brain-growing challenges and activities.

Large video game companies such as Big Fish, Broderbund, and Educational Insights are devoted to developing products that will wrack a player’s brain. Collectively, they provide exciting puzzles, history and science education in an interesting way, and dynamic math-oriented games (Gibson). The majority of players are hard at work improving their skills and cognitive abilities, while a few negative cases of video game players get all of the publicity. The benefits of games do not end there, however. (“The Benefits”)

Many online video games provide valuable economic lessons and other important skills required in jobs and professional life. For instance, Second Life, a colossal in the MMORPG (Massive Multiplayer Online Role-Playing Games) industry, contains thousands of college students working for credit in their classes and career-related experience. Business students can take advantage of the game currency called Linden dollars, which can be exchanged for real money; they do this by selling in-game real estate and running retail businesses while learning about marketing, budgeting, and management.

Fashion design and 3D-modeling students can collaborate to create articles of clothing and wardrobes. Even architectural students are taking advantage of the opportunities that Second Life provides by designing virtual buildings and structures (Driscoll). This video game opens up a world for these students to directly apply the information they are learning in class in a hands-on and logistically sound way. It also provides them with a source of income that supports and encourages their efforts.

Other games and simulations are even used to ethically train medical students and to ready military recruits for the harsh reality of war. As a result of sophisticated games such as these, the pupils make less mistakes and are more prepared when they begin their high-risk careers. Aside from these rigid settings, other casual games are developing the skills of teenagers and adults in a more subtle way. Cooperative games such as World of Warcraft require teams of players to work together to reach a common goal.

Each individual is given responsibilities and specific roles, and a few people are even selected to lead the group and provide direction and structure. Hundreds of similar games also teach the same teamwork, leadership, and responsibility to their players, which are all vital qualities to have in order to be successful in society. Not only can video games polish an individuals abilities, but they have the potential to facilitate advancements in the fields of technology and science as well.

For example, the highly commended game, Foldit, requires the players to fold real proteins in the most efficient way as possible while competing against others online. Computer software alone is not very successful at predicting the future shapes of irregular objects, and so with the presence of the human minds puzzle-solving skills scientists have been able to create breakthroughs through utilizing this game (Toppo). For example, a sample of a monkey HIV protein which had mystified scientists for over fifteen years was recently introduced to the players for analyzing, who were then able to solve it in a mere ten days.

The most proliferate solutions may even help scientists develop cures for many medical conditions such as AIDs, cancer, and Alzheimer’s disease (Toppo). However, playing video games such as these isn’t the only way advancements have been produced. According to Rick Nauert, PhD, the hardware used in gaming consoles, particularly the graphics cards, have been implemented into medical and research equipment in order to enhance the quality of MRI images and the maps produced by seismic waves.

These improvements allow scientists to diagnose medical issues more readily, and helps geologists find new clues to the Earth’s history. In addition, as a result of the competition between elite video game companies such as Microsoft and its adversary Sony, this hardware is advancing so quickly that improvements are constantly available and becoming much more affordable. Smaller laboratories are now able to get their hands on this technology rather than being limited by their budgets. Video game antagonists will argue that gaming chains individuals to their televisions and leads to unhealthy and sedentary activity.

Although this can be true in some cases, it is at least a lot more beneficial than passively watching a television program, which would most likely be the obvious second choice for activity. While immersing oneself into a video game, it is required to use critical thinking, imagination, and creativity. If one is about to tackle a ferocious monster, it is imperative that all available information is processed quickly and logically so as to avoid death. The same thing is true if one is navigating through a dangerous obstacle course, or solving a difficult puzzle.

Games such as The Sims series allow players to harness their inner creativity to design their own houses, develop their families, and to interact in a simulation of real life. The Tycoon series includes several games such as Rollercoaster Tycoon, Zoo Tycoon, and Hospital Tycoon. In these games individuals act as the boss and coordinator of everything. One is required to build structures and fences, determine admission and event prices, and manage policies as well as staff. As long as one can think of an idea, it can be built and they can watch their ideas come to life.

Another fascinating and interactive game is titled Spore. The goal of this game is to guide a group of organisms in the player’s control through the evolutionary stages of life. The individual starts in the cell level and directs their units to find food and reproduce. After undergoing several mitoses, they proceed to the creature stage where it is possible to design the organisms physical characteristics and mechanical features. How well the creature is created determines how adept its survivability and competitiveness is in the upcoming tribal, civilization, and space stages (“Spore”).

Games such as these require a high level of entrepreneurship and originality in order to succeed and crowd out all of the competition. They develop the imagination and promote higher order thinking skills which are invaluable in our demanding society. Finally, the reason that hits home for the majority of video game users is its effectiveness as a stress reliever and object of entertainment. It can be safely assumed that on several occasions individuals have been locked up in their house on a rainy day with nothing to do.

In this situation, it is too sloppy outside to do anything and everyone may be plagued with a sedentary attitude. This is a perfect time for them to pick up a controller to keep their brains functioning and themselves amused. Working towards a goal, trying to solve a challenging puzzle, or even just letting loose and dancing to music is a great way to keep oneself stimulated and content. Games allow players to work at their own pace and to make their own choices. This provides them with a healthy outlet to rid the mind of stress. The core of every game is its goal and reward system.

There almost always is a goal, and there are always rewards for doing objectives correctly and improving upon past trials. These rewards supply individuals with gratification and a sense of accomplishment. Also, since there is such a wide variety in the genre of video games, everyone can find something that interests them. In short, games are fun; there are games designed to cater to everyone’s interests which can provide a few moments of carefree enjoyment. This reason alone is a good enough rationale to participate in the exciting world of video games.

In conclusion, video games are the source of many positive effects. They have been proven to aid struggling students in their academic life, to increase cognitive abilities, and advance the fields of technology and science. They even spark the imagination of individuals and sharpen their ability to be creative. Many professions have already started to utilize the amazing potential that games hold, and the focus of video game companies has started to shift towards education and helpful mediums rather than pure entertainment and mindless violence.

Although some may contain addictive qualities and promote physical inactiveness, they are a lot healthier choice than most forms of media and entertainment available today. Video games could very well be the future of education and productivity; outdated curriculum and textbooks could be replaced by them, and they should therefore be embraced and celebrated rather than shunned and ignored by some adults and children alike.

Date: Dec 04,2021
StakeOnline